01, Sep 2016 to Feb 2017
Portland Art Museum, Sound Beyond the Auditory
An art exhibit and interactive LED installation. The objects in it are experiments in cymatics, the process of making sound visible and tactile.
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Sound experienced as light and vibration
I turn sound into light you can stand inside: harmony as color across a room, dissonance as a break in it. I am a Deaf artist in Portland, Oregon. I founded CymaSpace, Audiolux Devices, the NW Deaf Arts Festival and the Sign Language Café, and I built Pixelboop, an instrument that holds a 12-piece jazz orchestra in sync whether or not the players can hear it. My work has shown at the Portland Art Museum, OMSI, and on Jimmy Kimmel Live.
Founder · Entrepreneur · Artist · Engineer · InventorStatement
There is a whole other world of sound to explore beyond auditory phenomena.
Sound Beyond the Auditory, Portland Art Museum, 2016
Apps, platforms & initiatives
Installations, broadcast, film & instruments
01, Sep 2016 to Feb 2017
An art exhibit and interactive LED installation. The objects in it are experiments in cymatics, the process of making sound visible and tactile.
View project →
02, Broadcast
A large-format LED installation for Esperanza Spalding's D + Evolution performance, reacting live to her bass and guitar solos.
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03, Interactive
A piano wired with LEDs that respond to the sound of its own keys, built for the Oregon Museum of Science and Industry.
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04, Unreal Fellowship, 2020
A non-verbal story of an explorer roaming the land of fireflies with a surprise in store. I rendered it in real time in Unreal Engine, using Quixel library assets.
View project →Also on record
Cymatic Star
Interactive installation. The sound in the room, drawn across illuminated triangles.
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Audiolux One, Sound-Reactive Visuals
A plug-and-play stompbox I built that turns live audio into LED pixel visuals. Open source.
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Virtual Worlds Beyond Sound
Design work on real-time captioning and sign language in 360° virtual environments.
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The Ikigai Machine
A touring installation with a live score. An inventor in a world with no air, and so no sound, builds a machine that brings both back.
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NW Deaf Arts Festival
I run the technical side: sound visualizations, interactive lighting, open captions, tactile sound.
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CymaSpace
The nonprofit I founded in 2013. About 20 staff and contractors, 50+ events a year, around 200,000 people in person.
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CNN, Great Big Story
Video Short.
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Deafness & Music
Video Short.
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Talks, panels & keynotes
Recorded talks, keynotes and panels on Deaf-led design, cymatics, and building instruments you can see.
01 / 11
Myles de Bastion · 2026
Why I Made Pixelboop
CREST Fest · 2021
Virtual Worlds Beyond Sound
CREST Fest · 2021
In conversation with Toby Fitch
Open Signal · 2021
Virtual Worlds Made Accessible Beyond Sound
CreativeMornings · 2020
Seeing Sound
Vanport Mosaic · 2020
The Ikigai Machine: Virtual Explorations of Visual Sound
CyborgCamp · 2018
Keynote Speech and Performance
Great Big Story · 2017
How a Deaf Musician Is Helping Others See With Sound
Kentucky DEAFestival · 2016
Why I founded CymaSpace
Portland Art Museum · 2016
Object Stories: Sound Beyond the Auditory
D-PAN · 2015
D-PAN interview
Biography
I am a technical artist and disability rights advocate. I make immersive, sensory-substitution art installations and experiences centered on themes of inclusion, diversity, equity, and accessibility.
I founded CymaSpace in 2013 and served as its Artistic Director. It is a nonprofit that produces arts and cultural events for the Deaf and Hard of Hearing: about 20 full-time and part-time staff and contractors, 50 or more community events a year, around 200,000 people in person. Through it I run the Sign Language Café, a cultural and networking hub for Deaf and disabled professionals, and the Northwest Deaf Arts Festival. During the COVID-19 pandemic the work pivoted toward virtual and mixed reality (VR/XR) events and projects.
I am bilingual in English and American Sign Language, and I built my technical practice through fellowships and residencies with Epic Games, Open Signal, and the Portland Institute for Contemporary Arts (PICA). I am also a technical consultant to Gallaudet University's Motion Light Lab, which explores Sign Language technology in academia with funding from the National Science Foundation.
I have received awards from the National Endowment for the Arts, the Oregon Community Foundation / Oregon Humanities Fields Artist Fellowship, the ArtMatters Foundation, the Regional Arts & Culture Council, the Oregon Arts Commission, and the Oregon Cultural Trust. I am currently building the Ikigai Machine, an inclusive puzzle room with tactile props and non-verbal storytelling for DeafBlind patrons. I am Deaf and have progressive vision loss, and I design for Deaf, disabled and non-disabled audiences at once, in physical spaces and in virtual ones.
Commissions, talks & collaboration